Strung Out: Printable Strings in Atari 2600 Games

dc.contributor.authorAycock, John
dc.date.accessioned2014-08-14T16:23:04Z
dc.date.available2014-08-14T16:23:04Z
dc.date.issued2014-08-14
dc.description.abstractThis report documents the raw findings from an exhaustive (and exhausting) analysis of a large corpus of Atari 2600 games to find printable strings. While similar efforts have been conducted before [3], this is the most extensive survey so far, to the best of our knowledge. We intend to analyze these results from a higher-level viewpoint later, but this report serves as a permanent record of the data and the methods we used to acquire it.en_US
dc.description.refereedNo
dc.identifier.department2014-1062-13
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/30298
dc.identifier.urihttp://hdl.handle.net/1880/50203
dc.language.isoeng
dc.publisher.corporateUniversity of Calgary
dc.publisher.facultyScience
dc.subjectAtarien_US
dc.subjectgamesen_US
dc.subjectstringsen_US
dc.subject.otherPrintable Strings, Atari 2600 gamesen_US
dc.titleStrung Out: Printable Strings in Atari 2600 Gamesen_US
dc.typetechnical reporten_US
thesis.degree.disciplineComputer Scienceen_US

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