Optimizing Cloud Virtual Reality Networks with Transfer Learning for Frame-size Prediction and Lossy Latent Transmission

dc.contributor.advisorAbou-Zeid, Hatem
dc.contributor.advisorKrishnamurthy, Diwakar
dc.contributor.authorVaidya, Sampreet
dc.contributor.committeememberKim, Kangsoo
dc.contributor.committeememberDe Carli, Lorenzo
dc.date2025-06
dc.date.accessioned2025-02-07T20:11:05Z
dc.date.available2025-02-07T20:11:05Z
dc.date.issued2025-01-31
dc.description.abstractDespite the growing popularity of Virtual Reality (VR), its adoption remains limited due to bulky hardware and low mobility. Cloud-based VR (cloud VR) offers a promising solution but faces two major challenges: efficient network resource management and high-resolution content compression. Overcoming these challenges is crucial for cloud VR to prevent subpar Quality of Experience (QoE). Predicting network application traffic characteristics in advance offers a potential solution for the first challenge as it enables proactive resource allocation. To this end, we investigated the use of machine learning (ML) models to predict network traffic frame size data, collected from a real-world cloud VR gaming testbed. Furthermore, this thesis explored effectiveness of transfer learning (TL) in predicting frame size traffic patterns across different games and network conditions under online learning settings. The proposed TL approach reduces overall traffic prediction error by up to 54%. For the second challenge, effective compression techniques are crucial for high-resolution VR transmission. This thesis proposed a novel compression framework using Deep Neural Networks (VAE-GAN) for streaming 8K stereoscopic videos which demands significant bandwidth. By mapping latents as 3-channel RGB scenes compatible with standard encoders, the proposed method reduces bandwidth requirements by up to 45.1% across various 8K stereoscopic scenes while maintaining visual quality. Additionally, the impact of varying input frame patch sizes on client-side reconstructions and different transmission configurations for latent frames is evaluated, offering insights into optimizing high-resolution VR streaming systems. Overall, this work tackles network resource management and compression challenges in cloud VR systems, providing valuable insights for next-generation immersive VR experiences.
dc.identifier.citationVaidya, S. (2025). Optimizing cloud virtual reality networks with transfer learning for frame-size prediction and lossy latent transmission (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca.
dc.identifier.urihttps://hdl.handle.net/1880/120749
dc.identifier.urihttps://dx.doi.org/10.11575/PRISM/48358
dc.language.isoen
dc.publisher.facultyGraduate Studies
dc.publisher.institutionUniversity of Calgary
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.
dc.subjectVirtual Reality
dc.subjectCloud VR
dc.subjectTransfer Learning
dc.subjectVariational AutoEncoders
dc.subjectGenerative Adversarial Networks
dc.subject.classificationArtificial Intelligence
dc.subject.classificationEducation--Technology
dc.titleOptimizing Cloud Virtual Reality Networks with Transfer Learning for Frame-size Prediction and Lossy Latent Transmission
dc.typemaster thesis
thesis.degree.disciplineEngineering – Electrical & Computer
thesis.degree.grantorUniversity of Calgary
thesis.degree.nameMaster of Science (MSc)
ucalgary.thesis.accesssetbystudentI do not require a thesis withhold – my thesis will have open access and can be viewed and downloaded publicly as soon as possible.

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