Digital Tools and Climate Change Education: Exploring the Role of Digital Games

dc.contributor.advisorLowan-Trudeau, Gregory
dc.contributor.authorJawad, Adib
dc.contributor.committeememberSengupta, Pratim
dc.contributor.committeememberClark, Douglas
dc.date2025-11
dc.date.accessioned2025-07-03T20:58:58Z
dc.date.available2025-07-03T20:58:58Z
dc.date.issued2025-06-26
dc.description.abstractThis study investigated the transformative potential of digital technologies, with a focus on digital games, to enrich climate change education (CCE) and foster climate literacy. It explored how visual, auditory, and interactive elements foster climate literacy, alongside considerations of gender dynamics and accessibility. A multimodal discourse analysis methodology within a constructivist framework was adopted to ensure a comprehensive evaluation of the subject matter. By critically examining the role of digital games in CCE, this research delved into their design, narrative, and interactive elements through multimodal discourse analysis, highlighting how these features may contribute to effective learning experiences. Findings showed that games hold the potential to engage learners effectively but lack inclusivity, particularly in critical gender representation. This research revealed that digital games, when designed with appropriate difficulty and reward structures and rooted in real-world simulations, can significantly contribute to CCE. By providing educators with interactive tools, these games may enhance student engagement, accessibility, and deepen their understanding of climate change (CC), highlighting the potential of this innovative approach to transform environmental education. This research also offers actionable insights for educators, game developers, and policymakers to enhance the integration of digital games into educational frameworks. This work was driven by a commitment to advancing knowledge within the field of educational technology and its intersection with climate change education, with the intent to contribute meaningfully to the academic community.
dc.identifier.citationJawad, A. (2025). Digital tools and climate change education: exploring the role of digital games (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca.
dc.identifier.urihttps://hdl.handle.net/1880/122160
dc.language.isoen
dc.publisher.facultyWerklund School of Education
dc.publisher.institutionUniversity of Calgary
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.
dc.subjectDigital Game
dc.subjectGame
dc.subjectEducation
dc.subjectPractical learning
dc.subjectClimate change
dc.subjectClimate change education
dc.subject.classificationEducation
dc.titleDigital Tools and Climate Change Education: Exploring the Role of Digital Games
dc.typemaster thesis
thesis.degree.disciplineEducation Graduate Program – Educational Research
thesis.degree.grantorUniversity of Calgary
thesis.degree.nameMaster of Arts (MA)
ucalgary.thesis.accesssetbystudentI do not require a thesis withhold – my thesis will have open access and can be viewed and downloaded publicly as soon as possible.

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