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Playing for Climate Change: The Design and Development of a Game Prototype to Promote Scientific Literacy

dc.contributor.authorLaw, Sandra
dc.contributor.authorJacobsen, Michele
dc.date.accessioned2018-12-07T21:18:41Z
dc.date.available2018-12-07T21:18:41Z
dc.date.issued2015
dc.description.abstractThis design case describes the work involved in developing a digital game-based learning environment, work that was part of a PhD research project. The designer was involved in all aspects of the project: conducting research into content that was included in the game, exploring the gaming platform (Second Life), adapting scientific literature for use in the game, consulting with science instructors, building the gaming environment, and writing scripts for objects in the environment. The gaming environment was a fictional town site called Budworm. The game was designed to promote scientific literacy in first and second year science undergraduate students through collaborative work on an open-ended problem related to the management of water resources in a region of western Canada subject to extremes in water availability. One of the design goals was to model the kind of environment that scientists encounter while they formulate research questions, a complex environment that involves collaboration with colleagues, creativity and a willingness to explore. Instructional experts in three scientific fields (biology, chemistry, and geosciences) were consulted during the course of this design, as was an expert in instructional design. The final product was the game and a set of game design principles that were informed by the literature on educational gaming and consultations with the instructional experts.
dc.identifier.citationLaw, S., & Jacobsen, M. (2015). Playing for Climate Change: The Design and Development of a Game Prototype to Promote Scientific Literacy. International Journal of Designs for Learning, 6(1). https://doi.org/10.14434/ijdl.v6i1.5343
dc.identifier.doihttps://doi.org/10.14434/ijdl.v6i1.5343
dc.identifier.urihttp://hdl.handle.net/1880/109278
dc.identifier.urihttps://doi.org/10.11575/PRISM/46351
dc.language.isoenen
dc.language.isoen
dc.publisherAssociation for Educational Communications & Technology / Indiana University Bloomington
dc.publisher.facultyWerklund School of Education
dc.publisher.hasversionPublisher’s version
dc.publisher.institutionUniversity of Calgary
dc.publisher.policyhttps://scholarworks.iu.edu/journals/index.php/ijdl/about
dc.rightsUnless otherwise indicated, this material is protected by copyright and has been made available with authorization from the copyright owner. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.en
dc.titlePlaying for Climate Change: The Design and Development of a Game Prototype to Promote Scientific Literacy
dc.typejournal article

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