Effects of gamification on participation and data quality in a real-world market research domain

Loading...
Thumbnail Image

Date

Journal Title

Journal ISSN

Volume Title

Publisher

ACM

Abstract

Gamification has become an increasingly popular way to improve user engagement and motivation, but there is currently a lack of empirical research to demonstrate that increased gamification provides these benefits. To help address this problem we designed three versions of a gamified market research survey and tested them alongside the established industry standard in a study of over 600 participants. We also highlight examples where game elements compromise respondent data, and provide design solutions that correct the problem without losing the motivational benefits of gamification.

Description

Keywords

Citation

Collections

Endorsement

Review

Supplemented By

Referenced By